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HARD  SURFACE  MODELING

Deiselpunk Hoverbike

August 5th, 2016

The original concept was done by Lipatov from deviantArt. It was modeled completely in Maya, and textured in Substance Painter. This is the game resolution model coming in at about 30k tris. Shown is a render in Substance Painter Iray. Currently attending UCF's Florida Interactive Entertainment Academy (FIEA.) Click the image for more:

Frankenstein's Jacobs Ladder

November 18th, 2016

This was a Jacobs ladder made for a mad scientist's laboratory table in the immersive virtual reality experience "The Courier." Click the image for more:

Steampunk Mech

May 16th, 2016

This was originally a design by Alexey Zakharov. I chose to reproduce it for a school project. Several modifications were made, so it isn't an exact duplicate. Modeled completely in Maya, it proved to be rather challenging while juggling 3 other classes. Well over a million tris. Rendered in Keyshot. Currently attending UCF's Florida Interactive Entertainment Academy (FIEA.) Click the image for more:

Steampunk Rifle

June 26th, 2016

Here is the final game resolution Steampunk rifle. It ended up being right around 7200 tris. It was modeled in Maya and textured in Substance Painter. These are Substance Painter Iray renders. Click the image for more:

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