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Steampunk_Mech

HARD  SURFACE  MODELING

Steampunk Mech

May 16th, 2016

This was originally a design by Alexey Zakharov. I chose to reproduce it for a school project. Several modifications were made, so it isn't an exact duplicate. Modeled completely in Maya, it proved to be rather challenging while juggling 3 other classes. Well over a million tris. Rendered in Keyshot. Currently attending UCF's Florida Interactive Entertainment Academy (FIEA.)

Steampunk_Rifle

Steampunk (ish) Rifle

June 13th, 2016

Here is the final game resolution Steampunk rifle. It ended up being right around 7200 tris. It was modeled in Maya and textured in Substance Painter. These are Substance Painter Iray renders. Click the image for more:

Here is the game res model in Marmaset for viewing

Here is a quick render of the high res in Maya.

Here is a wireframe render of the game res in Substance Painter.

Here some breakdowns of the game res in Substance Painter.

Hoverbike

Deiselpunk Hoverbike

August 5th, 2016

Here is a WIP of a deiselpunk hoverbike. Original concept by "Lipatov" from deviantArt. Image rendered in Maya. Click the image for more:

The original concept was done by Lipatov from deviantArt. It was modeled completely in Maya, and textured in Substance Painter. This is the game resolution model coming in at about 30k tris. Shown is a render in Substance Painter Iray. Currently attending UCF's Florida Interactive Entertainment Academy (FIEA.)

Breakdowns

Wireframe

High resolution in Maya

Frankenstein's Jacobs Ladder

Jacobs
November 18th, 2016

This was a Jacobs ladder made for a mad scientist's laboratory table in the immersive virtual reality experience "The Courier."

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