HARD SURFACE MODELING
Steampunk Mech
May 16th, 2016
This was originally a design by Alexey Zakharov. I chose to reproduce it for a school project. Several modifications were made, so it isn't an exact duplicate. Modeled completely in Maya, it proved to be rather challenging while juggling 3 other classes. Well over a million tris. Rendered in Keyshot. Currently attending UCF's Florida Interactive Entertainment Academy (FIEA.)
Steampunk (ish) Rifle
June 13th, 2016
Here is the final game resolution Steampunk rifle. It ended up being right around 7200 tris. It was modeled in Maya and textured in Substance Painter. These are Substance Painter Iray renders. Click the image for more:
Here is the game res model in Marmaset for viewing
Here is a quick render of the high res in Maya.
Here is a wireframe render of the game res in Substance Painter.
Here some breakdowns of the game res in Substance Painter.
Deiselpunk Hoverbike
August 5th, 2016
Here is a WIP of a deiselpunk hoverbike. Original concept by "Lipatov" from deviantArt. Image rendered in Maya. Click the image for more:
The original concept was done by Lipatov from deviantArt. It was modeled completely in Maya, and textured in Substance Painter. This is the game resolution model coming in at about 30k tris. Shown is a render in Substance Painter Iray. Currently attending UCF's Florida Interactive Entertainment Academy (FIEA.)
Breakdowns
Wireframe
High resolution in Maya
Frankenstein's Jacobs Ladder
November 18th, 2016
This was a Jacobs ladder made for a mad scientist's laboratory table in the immersive virtual reality experience "The Courier."