Contact
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Hard Surface & Environment Artist​
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SKILLS
• Adept in Maya, ZBrush, Substance Painter & Designer, and Adobe Creative Suite.
• Experience creating Procedural, PBR and hand painted texture sets.
• Experience lighting in Maya and Unreal Engine.
• Experience working with Unreal and Unity game engines.
• Experience modeling, rigging, texturing, animating and rendering in Maya.
• Experience compositing with Nuke and editing with Premiere.
• Able to follow concepts closely, and consistently improvise when required.
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PRODUCTION EXPERIENCE
FREELANCE - 1/2017 - Present
Universal Creative - Volcano Bay
• Blendshapes, character animation, modeling, texturing, rendering
Universal Creative - Products
• Zbrush/3D modeling
Coalmine Canary - Indie Game Studio
• Props for Neurofeedback games, VR environments
ENVIRONMENT ARTIST/LIGHTER - iMyth “THE COURIER” 8/2016 - 12/2016
Virtual Reality experience using HTC Vive and UE4
• Modeled much of the architecture and props
* Developed dynamic lighting scheme for VR
* Developed procedural materials for economy
* Worked closely with design to layout interactive environment
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ART LEAD - “CHILD NO MORE” (UE4) 11/2015 - 8/2016
Side scroller game focusing on conflict in 1980s Eastern Europe
* Integrated new lighting features of UE4.11 after transition
* Developed new negative point and spot lights with Tech Art
* Incorporated “fake” volumetric lighting to save resources
* Modeled and rigged 1 human and 3 quadropeds for RPP
* Art lead during development of style guide
3D ARTIST - “Sign of the Crimes” (Unity) 4/2016
Sign language game using Leap Motion hardware
* Designed 3D hand to be functional for signing with hardware
* Designed and modeled 3 articulated robots
* Painted background for UI
ART LEAD - SKY ISLANDS (UE4) 11/2015
Steampunk(ish) first person harpoon shooter game (RPP)
* Manipulated lighting and atmosphere for bottomless world
* Concepted, modeled, textured and rigged gunship
3D LIGHTING LEAD and EDITOR - “SNACKTIME” 4/2015
UCF Capstone Short Film Project
* Lit 2/3 of 74 shots for the film, both interior and exterior
* Designed character light rig based on typical photography studio setup
* Established render pass workflows for uniform look
* Motion tracked shadow and sun for quick pan shots
*Winner - "Best Animation" - Fall 2015 London Cinevana, Fall 2015 California Int. Shorts Festival, Fall 2015 15 Minutes of Fame, Orlando, 2015 Desert Rocks Film and Music Event, CA, 2015 Orlando Urban Film Festival
EDUCATION
UCF Florida Interactive Entertainment Academy 8/2015-12/2016
Master of Science in Interactive Entertainment
University of Central Florida 8/2012 - 4/2015
Bachelor of Fine Art in Character Animation